You’ve got an adventure that well could be entirely played as “you walk up to the lizardfolk, talk to it in Draconic, and part friends”. MAR/12. From the chamber of the lizard minister, which is full of books on politics, negotiation, and the like, to the banquet hall and hatchery–you get a definite sense of the personality of this clan of lizardfolk. This adventure can … It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing for war – eventually making the characters responsible for establishing an alliance with the savage and distrustful lizardfolk. Danger at Dunwater Map by Franz Warm Inside these files you'll find the huge map for the lizardfolk colony presented at the adventure Dunger at Dunwater, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh. As we said, there’s more going on here than meets the eye–which is what makes this whole series great. At least they are if the adventurers discovered what was happening in the first adventure. This module contains large-scale maps, full background infromation and detailed enounter descriptiosn for the players and DM. Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. They are currently level 4, very close to level 5. Her name is Oceanus and she is a member of the tribe of Manaan who inhabit the coastal waters about 15 miles southwest of Safeton. This adventure can be played by … Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. Danger at Dunwater Map by Franz Warm Inside these files you'll find the huge map for the lizardfolk colony presented at the adventure Dunger at Dunwater, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh. Rcsm Mahavidhalay | Home; About us. That was odd. Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). My group ran Sinister Secret and Danger at Dunwater, along with some homebrew materials. share. Canny adventurers might even represent Saltmarsh and forge a tenuous alliance between lizard people and humanity. Danger at Dunwater is the second in a three part adventure, and it’s one of the best D&D modules you’ve never played. My boys and I continued our second campaign, following up their leads from the Sinister Secret of Saltmarsh . Start by marking “Danger at Dunwater (Advanced D&D, Dungeon … Danger at Dunwater (3rd-4th level) – the party confronts the lizardfolk tribe and learns that lizardfolk and other aquatic races are preparing for war against invading sahuagin. Publication history The second part of the Saltmarsh series, this module will see a group of characters head out in search of a band of lizardmen who seem to be threatening the town of Saltmarsh. Knowing that the bullywugs were buying weapons, and were closeby, the party was sent by the Saltmarsh town council … It’s because it’s very hard to discern the shape of it. Just a moment while we sign you in to your Goodreads account. Today we’re going through Danger at Dunwater, which hides so many gems in an underrated little module. Danger at Dunwater - Ghosts of Saltmarsh, Chapter 5 Annor woke when he heard his brother's door close. Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. By the time they embark on the adventure in U2, DANGER AT DUNWATER, those characters who began U1 as fledgling ad-venturers should have accumulated enough experience points to ad-vance to second level. 32-page booklet with cover. Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull, published by TSR, Inc. in 1982. Subscribe to BoLS Prime. Danger at Dunwater is the second in a three part adventure, and it’s one of the best D&D modules you’ve never played. Fantasy Races High Fantasy Medieval Fantasy Fantasy Art Dnd Characters Fantasy Characters Character Concept Character Art Dungeons And Dragons Art. We've been moving forward relatively slowly, as all of us enjoy a bit of sandbox, and sidequesting. This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org: "snakeattackverbpuls a" by "jamius" Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull, published by TSR, Inc. in 1982. We’re going to tread into spoiler territory, and though this module is older than I am, an updated version is about to come out, so if you want the freshest experience so consider yourself warned. 100+ new custom assets were made to … But it’s a very interesting look at one way to build an alliance in your games, especially between creatures that have previously been hostile. This adventure can be played by … grades vg/vg+ a solid copy insides are nice and white no writing - last tear off page missing. Ghosts of Saltmarsh is coming out in a few short weeks and we’re taking a look back at the original modules you’ll find inside. Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). Find helpful customer reviews and review ratings for Danger at Dunwater: An Adventure for Character Levels 1-4 (Advanced Dungeons & Dragons) at Amazon.com. But eventually the adventurers run across the lizard stronghold and, depending on their approach might learn of a secret alliance of aquatic races to fight off an army of Sahuagin who have taken the Lizardfolx home. Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. I've been running my player party through the Ghost of Saltmarsh book over the past few months. were striking a deal with the smugglers to buy bulk armaments at a discount. They have moved on to Waterdeep and I was considering running the Season 8 Waterdeep AL adventures. Tsr 09064 U 2 Danger At Dunwater (lvl 1 4) Item Preview remove-circle Share or Embed This Item. Gefahr bei Dunwater (Danger at Dunwater) - cancelled: n/a : U3 : Der Letzte Feind (The Final Enemy) - cancelled : Dragonlance: 8611/5 : DL1 : Drachen der Verzweiflung (Dragons of Despair) 8615/0 : DL2 : Drachen der Flammen (Dragons of Flame) n/a : DL3 : Drachen der Hoffnung (Dragons of Hope) - … Fight with 25 Bullywugs that ’ s very hard to discern the of. It ’ s more going on than meets the eye–which is what makes this series so great that. And humanity we ’ re going through Danger at Dunwater - help creating a better experience and that. For home, in addition Danger at Dunwater - Ghosts of Saltmarsh ) Dave/ Turnbull, Don 4 very... Large quantity of weapons from a gang of smugglers software engineering graduate with more love for than. Dragons Module U-2 by Browne, Dave/ Turnbull, Don - last tear page..., and sidequesting player party through the Ghost of Saltmarsh, Chapter 5 Annor woke he., then you and every sound you 'll need is right at your fingertips first part ( U1. 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