It starts with reasonable natural armor and good ability scores, but it's average speed and lone gore attack aren't very interesting. You can cast one innate spell gained from an ancestry feat that you have already cast today. Swallow Whole is a fantastic way to outright murder something, but it only affects creature smaller than your Medium sized Giant Toad. 7th level brings large size, with all of the usual size adjustments to ability scores. A riding drake has the dragon trait instead of the animal trait, but it otherwise functions normally as an animal companion. | d20PFSRD Support Articles. The bird Flies and makes a talon Strike at any point along the way. The Big Cat is a striker. Your animal companion is still capable of flanking, and can receive the bonuses that come with it, without the trick. The bear makes another claw Strike against the same target. Slime Rejuvenation Your spellslime familiar gains the focused rejuvenation ability, but it recovers 2 Hit Points per level when you Refocus instead of 1. Trample adds a free attack to overrun, and the damage from powerful charge is added to the normal damage for a charge attack. Melee [one-action] tail, Damage 1d6 bludgeoning, Ability Scores Str +2, Dex +1, Con +2, Int –4, Wis +1, Cha +2. This has the same cost and requirement as if you used it. I generally choose to take 5 feet off of the reach for each size increment beyond Large. Additional strength, Grab, and Pounce to throw it all behind. 7th level brings large size with all of the normal ability adjustments, plus an extra point of natural armor, increased poison damage, and improved tremorsense. 7th level brings Large size, which bumps the Rhino's gore attack up to 2d6 damage, adds all of the usual size bonuses to abilities, and an extra point of natural armor on top of it. Prerequisite(s) expert in Nature. With the now impressive strength, damage, and Trip, the Stegosaurus is a viable area control defender. Bonded Animal Feat 2. Extra Reagents: Your familiar grows extra infused reagents on or in its body. This might as well be called Dire Elk. Level 4 brings medium size, a tiny bit more damage, and Sprint. Avoid the Stand Still feat because it is considerably less effective than Stun. 4th level adds a high damage Tail Slap, which sacrifices Grab for a bigger damage die. The increase strength makes the Glyptodon considerably more dangerous, but its natural armor only increases enough to offset the size change. Level 7 brings only modest improvements. As you gain levels, you might make further adjustments as your companion becomes more powerful. In addition, because the giant spider is a vermin, it has no intelligence score and can't be made intelligent. Support Benefit Your crocodile clamps its jaws on your foe, refusing to let go. Pouncing with 22 strength (actually 24 due to the animal companion bonus to strength/dexterity) and 3 attacks is going to do a whole lot of damage. Level 7 brings large size, and even more striking capabilities. However, because of its small/medium size and poor scaling at 4th level, the Bear doesn't hold up to other options. CARING VETERINARIAN. The addition of large size and the usual size adjustments, reach, and Stun at level 7 makes the Ankylosaurus a great area control defender, and the bonus to strength/dexterity from the animal companion table makes Combat Reflexes very viable. It gets decent natural armor, and has very good ability scores, plus a bite attack with Grab. 2 \$\begingroup\$ Spell Attacks are usually not Strikes . Riding Animal Companions Source Core Rulebook pg. At a very impressive 25 strength (not counting the animal companion bonuses), that claw deals 1d8+10 damage, which is very respectable. It has no natural armor, and not much in the way of combat stats. | Starjammer SRD Each specialization grants additional benefits. With some intelligence and the right feats, the Giant Weasel can be used to weaken very scary foes with big pools of hit points. Melee [one-action] talon (agile, finesse), Damage 1d4 slashing, Str +2, Dex +3, Con +1, Int –4, Wis +2, Cha +0. With only light natural armor, but 40 foot speed, 3 attacks, and Rake, it's hard to see the Big Cat doing much else. This otherwise uses the effects of humanoid form, except the change is purely cosmetic. Otherwise, the Wolf is very effective at tripping key foes while the rest of the party kills them. Not too long ago, Pathfinder Society released an update to the organized play campaign’s animal companion and familiar guidance and rules.That has recently made it onto the FAQ page. Starting at medium size, the Giant Vulture has a little bit of natural armor, mediocre ability scores, a decent bite, and a 50 foot fly speed. Large size makes it a potentially viable mount for medium creatures. It deals 4 additional damage with its bite attacks and 2 additional damage with its claw attacks. Your familiar must have the manual dexterity ability to select this. FOCUS CHARACTERS This Pathfinder Player Companion highlights options that are specific to characters of the following classes, If your companion dies, you can spend a week of downtime to replace it at no cost. It is strictly superior to the Dog in every way except public relations. The shark viciously rips into the wound, dealing additional damage. If it keeps in line with other animal companions with poison, it should deal 1 dexterity damage per round for 6 rounds, with 1 save to cure, and a con-based DC equal to 10 plus the Megalania's constitution modifier. Melee [one-action] tusk, Damage 1d8 piercing, Skill Survival Senses low-light vision, scent (imprecise) 30 feet. | Here Be Monsters The Giant Crab has average speed and a slightly slower swim speed. 4th level brings the Thylacine to medium size, and adds some natural armor. Know it, love it, embrace it. Devotion (Ex): Enchantment spells are some of the scariest spells in the game, and having your fuzzy friend turn and attack you is never a good situation. Source PRG2:APG, Tough: Your familiar’s maximum Hit Points increase by 2 per level. Level 7 brings large size with all of the usual ability score improvements, which helps to keep the Wolf a viable Trip monster. In addition to the feats taken by your Animal Companion, you can take feats which will enhance your Animal Companion. 7th level brings large size, a net loss to AC, and only half of the usual size bonus to strength. The giraffe has speed equal to a horse, two respectable hoof attacks, and impressive strength even at medium size. Magic Scent Your spellslime familiar gains an imprecise sense with a range of 30 feet that enables it to smell magic of the same tradition as your own. The turtle also gains Great Fortitude, which would be nice if anyone cared enough to target it with something, but with 10 foot speed and a 1d6 bit, everyone is going to just walk away from the Tortoise's impotently flapping jaws. Support Benefit When your shark senses blood, it tears into your enemies. Support Benefit The hyena mockingly yowls at your enemies and bites at them when you create an opening. The very specifically named "Bird" is a catch-all for birds of prey (I think). Statistics and abilities not listed in a specific familiar’s stat block (such as modifiers, AC, Hit Points, and so forth) use the normal familiar rules. Its speed is only 20 feet, but it has matching climb and swim speeds. Basically a prehistoric armadillo, the Glyptodon has good natural armor but slow speed. It also adds Clobbering Charge, which is the Pachycephalosaurus's real gimmick. Your companion is an incredible tracker. Even at medium size it has great physical stats. Check out our other SRD sites! It takes no damage when it succeeds at that type of save; this doesn’t prevent effects other than damage. The Bestiary is my Spellbook: A Pathfinder 2 Summoning Guide (Feb 2020) Exorcist's Guide to Summoning (July 2020) Encyclopaedia Arcanum vol 1. Animal companions are a key component of druids and rangers, and through archetypes can be components of other classes. With a minimum of 22 strength, that's 4d8+18 damage on a charge. Climber: It gains a climb Speed of 25 feet. Requirements The snake has a smaller creature grabbed. The poor thing doesn't even get Scent. Blue: Fantastic options, often essential to the function of your character. You can purchase special armor for animals, called barding (shown on Table 6–18). If you increase the Bird's intelligence to 3, it can be a pretty good messenger and scout. You may have to register before you can post: click the register link above to proceed. The animal companion entry also fails to list a maneuverability, but it seems logical to assume Average maneuverability based on the Bestiary's Roc entry. Green: Good options. Animal Companions. Your animal companion is better trained than most. The nature of the bond between the individual and their animal companion is particularly strong and loyal. In any case, this transition from a normal familiar to a specific familiar requires no downtime and has no cost. All animal attacks are made using the creature's full base attack bonus unless otherwise noted. This time: The Druid! ... Browse other questions tagged animal-companions pathfinder-2e or ask your own question. | d20HeroSRD 7th level brings medium size, slightly better abilities, and a poison on top of Grab. Though it isn't explicitly stated in the rules, your DM may allow you to take Multiattack earlier, and replace multiattack at level 9 with another feat instead. 7th level brings large size, an extra point of natural armor, and Powerful Charge. By level 4 you have picked up Weapon Finesse so that the spider has a remote chance of hitting something, so medium size actually makes it less effective. Iconic, big, and toothy, the Tyrannosaurus has average move speed, and decent natural armor. See the animal companion rules on page 214 for more information. Melee [one-action] hoof (agile), Damage 1d6 bludgeoning. Elk get the same speed as a horse, and seem like a possible mount option. You can spend an additional familiar ability, either permanently or on a per-day basis, to reinforce the poppet’s construction, removing this weakness. The Bestiary is my Spellbook: A Pathfinder 2 Summoning Guide (Feb 2020) Exorcist's Guide to Summoning (July 2020) Encyclopaedia Arcanum vol 1. Level 4 brings large size, reach, and switches their strength and dexterity. Until the start of your next turn, if you moved at least 10 feet on the action before your attack, add a circumstance bonus to damage to that attack equal to twice the number of damage dice. Level 4 brings medium size, Blindsense, and some modest size adjustments to ability scores. Burrower: It gains a burrow Speed of 5 feet, allowing it to dig Tiny holes. 4th level brings tiny ability score improvements, but nothing really helpful. Your familiar doesn’t use its 2 actions immediately upon your command. Melee [one-action] claw (agile, finesse), Damage 1d4 slashing. If your familiar is an animal that naturally has one of these abilities (for instance, an owl has a fly Speed), you must select that ability. The added natural armor offsets the size increase, and additional strength makes that tail attack more viable. animal-sheet-fillable-AnaRchX Thanks to AnaRchX, here is a fillable version of my Animal Companion / Familiar Sheet modified for Pathfinder. Its ability scores aren't great, and the squid's big draw is the Ink Cloud ability. The poison has a constitution-based DC, and deals strength damage. While raging, the badger is affected in the following ways. If they don't the free secondary attack is crucial in making up the damage gap between animals with multiple attacks and those with only single attacks. It can gain other movement types from familiar abilities. These are the animal companion's base saving throw bonuses. Your animal companion has the minion trait, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this is in place of the usual effects of Command an Animal, and you don’t need to … Its blindsense increases to blindsight, but with no way to communicate the location of targets, this doesn't really help anyone. Note that the description of Share Spells says that it applies to spells with a range of "You", but "You" and "Personal" are interchangeable. An ape, even if it were large, would make a poor mount because it does not have a horizontal riding surface to saddle, and the way they move is not conducive to riding. 3 intelligence also allows your companion to understand language, which means you can give it (slightly) complex orders that go beyond whatever tricks it knows. It gets surprisingly good natural armor, but its attacks are very weak, especially with a starting strength of 9. They are extremely loyal to their masters. While knowledgeable, calligraphy wyrms can also be know-it-alls. It can communicate empathically with you as long as it’s within 1 mile of you, sharing emotions. Combined with its new Trample ability, the Elephant is an excellent overrun mount, and it van get by on its good natural armor and constitution to serve as a defender or even a striker. | 3.5e SRD Str +3, Dex +2, Con +2, Int –4, Wis +1, Cha +0. Ignoring how cool that sounds, and how cool they are as a species, they just aren't a very good animal companion. Each companion type has its own statistics. Also note that many colored items are also links to the Paizo SRD. 7th level brings Large size, and all of the usual ability score adjustments. Your companion is a bird of prey, such as an eagle, hawk, or owl. An animal companion is an animal chosen by a druid, hunter, or a ranger as an adventuring aide. Because it now has only 11 dexterity (before the Animal Companion bonuses), Reflexive Strike is important for the Styracosaurus to serve as an area control tank. If successful, you bond with the animal. If the snake is a specialized animal companion, increase this damage to 20. Your familiar can’t be an animal that naturally has more familiar abilities than your daily maximum familiar abilities. It can’t use actions that have the concentrate trait unless they also have the rage trait. Senses low-light vision Speed 10 feet, fly 60 feet Support Benefit The bird pecks at your foes’ eyes when you create an opening. The horse Strides twice at a +10-foot circumstance bonus to Speed. It makes a pincer Strike. 4th level brings some really pointless ability improvements, and adds Filth Fever to their bites, which will likely never matter in a fight because diseases take days to do anything. Your companion is one of the various species of giant scorpion. (Sep 2020) Crafting PF2 Crafting Guide (Nov 2019) Animal Companions Tooth and Fang: FedoraFerret’s Guide to Animal Companions (Jan 2019) RPGBOT's Animal Companion Handbook (Dec 2019) While this ability is certainly amusing, it's not terribly helpful. Druids and rangers have a wide selection of animal companion choices, but this selection by no means covers the entirety of animals available as companions. Each type has its own strengths and increases two of these modifiers by 1 each. The familiar can’t use this ability to retrieve stowed items. The best case you can make for the Elasmosaurus is that it might get reach when it advances because of its exceptionally long neck. With 40 speed, decent natural armor, and respectable stats, Elephants are decent right from the start. Until the start of your next turn, creatures in your bat’s reach that you damage with Strikes take a –1 circumstance penalty to their attack rolls. The animal companion can Seek even while raging. Requirements The creature is an animal companion. It gets two claw attacks with respectable damage, but its ability scores are fairly bad. The Snapping Turtle brings an impressive +10 natural armor, but at medium size has poor speed, dismal ability scores, and an insignificant bite attack. This is the animal companion’s base attack bonus.An animal companion’s base attack bonus is the same as that of a druid of a level equal to the animal’s HD. Ooze Defense Your spellslime familiar is easy to hit, but it lacks weak points. All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. 1: Races of Nature Unleashed (PF2), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder Second Edition), Legendary Planet Player's Guide (Pathfinder Second Edition). When i have have people playing a class with a pet in dnd5e i usally make a pc with the stats of the creature they have and its under their control. Focused Rejuvenation: When you Refocus, you generate magical energy that heals your familiar. Usage is up to the GM of your game. This uses a trained DC using the drake’s Constitution modifier or an expert DC if the drake is specialized. 4th level brings medium size with the normal ability score adjustments, and adds 30 foot blindsense. Too small to be a mount, too little damage to a striker, not enough stealth to be a scout. There’ll be more of these to add from the Kingmaker Companion Guide soon enough, which is my next focus once “Project Statblock” is completed. Master’s Form: Your familiar can change shape as a single action, transforming into a humanoid of your ancestry with the same age, gender, and build of its true form, though it always maintains a clearly unnatural remnant of its nature, such as a cat’s eyes or a serpent’s tongue. Real boar are only small size, and if you see one in the wild you very quickly run in the other direction and hope it isn't following. Their natural armor is very small, but they have good dexterity and constitution. See also: drake companion, eidolon, familiar, and spirit animal An animal companion is an animal chosen by a druid, hunter, or a ranger as an adventuring aide. Each day, you channel your magic into two abilities, which can be either familiar or master abilities. The scorpion also gets Darkvision and Tremorsense, but because has no intelligence is has no real way to communicate creatures' locations to you. The Thylacine is a small, cat-like marsupial. Based on the other suggestions in the same forum thread which Mr. Brock did not take the time to disagree with, we can reasonably base a creatures reach on the reach of the original creature. It gains a +2 circumstance bonus to initiative rolls using Stealth, its proficiency rank in Stealth increases to expert (or master if it was already an expert from its type), and its Dexterity modifier increases by 1. Slightly better ability scores and Swallow Whole, which is largely useless because the frog can't swallow anything bigger then Small size. Large size also allows it to potentially serve as a mount for a medium creature, but due to its slow size, there are better options. Following the size entry are the companion’s unarmed attacks, and then its ability modifiers. If you can make your companion smart enough to communicate, blindsense makes it a fantastic pet eyeball. Also one of the best early polymorph options, the Deinonychus is an excellent striker. This still isn't much, especially considering the existence of the Pachycephalosaurus. It's … The original version (here) has been my most popular post. At 21 strength, thos natural attacks start to look pretty scary, and the extra constitution goes a long way to improve the ape's defenses. If this Strike hits, the target is also grabbed, as if the bear had successfully Grappled the target. It also learns the advanced maneuver for its type. The nature of the bond advances the capabilities of the animal as the druid, hunter, or ranger gain experience over time, even resulting in the companion growing in size considerably. Apparently a crossbreed between a rhino and a girraffe, this hoof-bot is another possible mount. The bat thrashes wildly with its wings, making wing Strikes against up to three adjacent foes. Your animal companion has the minion trait, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this is in place of the usual effects of Command an Animal, and you don’t need to … It has average move speed with a slightly slower swim speed, it gets some natural armor, three attacks, and a stunning 18 strength right off the bat. If your companion is Medium or smaller, it grows by one size. The iconic workhorse of Summon Monster I, now as your long suffering cohort. Requirements The crocodile has a creature grabbed. It has good speed, a bit of natural armor, good ability scores, and Trip right from level 1. Special Your vulture gains a +1 status bonus to all saves against disease, and if it rolls a success on a save against a disease, the result is a critical success instead. At 7th level the mantis grows to Large size and gets all of the typical size changes. We thought it might be helpful information for a player or GM in adjudicating common problems or questions. The Advanced Maneuver entry indicates a powerful new action your companion learns how to use if it becomes a nimble or savage animal companion. The +4 bonus to wild empathy and handle animal with your companion makes it considerably easier to teach additional tricks. Your DM might even let you ride it if you argue that a Large wolf is basically a Large Riding Dog. Increase its unarmed attack damage from one die to two dice (for instance 1d8 to 2d8), and its proficiency rank for Perception and all saving throws to expert. Another quadrupedal, long-necked, herbivorous dinosaur. How do I determine hit points for my animal companion? You can have only one animal companion at a time. 4th level brings more speed and medium size, but meaningful improvement. Even at large size, it has 16 dexterity before the Animal Companion increases, which will give it a lot of mileage from Combat Reflexes. With its starting strength, that is all it gets. I have read a lot of discussions about animal companion and their relative power, but none really mentionned the Elk. Its big special ability is to make a free trip attempt after it hits with a charge attack. Creature SHEET Pathfinder Player: Campaign: Animal Companion / Familiar Description Name Species STR Ability Modifier Ability Score CON DEX INT WIS CHA Type Sex Size Base Speed Size Modifier HIT POINTS Nonlethal Damage AC Flat-FootedREF Touch FORT WILL SAVING THROWS ARMOR CLASS SKILLS Ability Modifier Misc Modifier Also keep in mind that the Roc does not get Scent. If you do, you take all the damage and your familiar takes none. It even has two less points of natural armor! Traveller SRD Melee [1 action] jaws (finesse) Damage 1d6 piercing. Small, no natural armor, no special move type, mediocre stats, only one attack with poor damage, and its 4th level advancement doesn't meaningfully improve it. Sweat gives it resistance to hot environments and diseases, but those will very rarely matter. Until the start of your next turn, if you hit and deal damage to the target, the target must succeed at a Fortitude save or become sickened 1 (sickened 2 on a critical failure). The only advantage to the Manta Ray is that they reach Large size and might serve as a mount. Posts 12. The Giraffe's strength doesn't improve as much as most creatures moving to large size, but a total strength of 20 is still pretty good. Rangers are great utility class, because their tracking and survival skills are incredibly useful outside of combat. Your GM might choose to abide by those rules, but since they're not in any of the rulebooks (to the best of my knowledge) I'm going to assume that most people don't use that ruling. The support ability of an animal companion says that they will inflict d8 damage if their Ranger/Druid/friend successfully hits something that they can reach; is the animal companion's strength bonus . Its Athletics proficiency increases to master, and its Strength modifier increases by 1. While this is somewhat boring, it brings the Spinosaurus to an outstanding 26 strength (not counting the animal companion bonus), making all three of its natural attack very, very scary. Share Spells (Ex): While not particularly useful for druids and rangers, this allows hilarious things like animal domain clerics casting Divine Might on their companion. When you do, you lose all sensory information from your own body, but can sense through your familiar’s body for up to 1 minute. Speech: It understands and speaks a language you know. It deals 3 additional damage with its unarmed attacks. because it is an animal, it has a limited selection of available feats until it reaches 3 intelligence. The following are the base statistics for a young animal companion, the first animal companion most characters get. Consult your DM. This site may earn affiliate commissions from the links on this page. At medium size it has decent strength and dexterity, but very little constitution. Compiled by Schutzengel and ByteBiter An animal companion is an animal chosen by a druid, a sacred huntsmaster inquisitor, a mad dog barbarian, a cleric/inquisitor with animal domain, a ranger or a Sylvan sorcerer as an adventuring aide. Iconic and spiky, the Triceratops seems like a fine mount choice, and makes an obvious charge striker. You can choose a Tiny animal you want as your familiar, such as a bat, cat, raven, or snake. First, familiarize yourself with the table below, taken from the Druid class entry. Starting off at medium size with a respectable +5 natural armor, good bite damage and Grab, the moray eel is an aquatic Grab striker. Yes, an actual seahorse, not a horse that lives in the sea. The ability score improvements are nice, but still not enough to make this a orange choice. The Stegosaurus has a respectable +6 natural armor bonus, and a big pile of dexterity at medium size. The Big Cat has better Strength, Grab, and Rake, while the Velociraptor has two extra attacks. Even if you can't use it as a mount, that is a very impressive striker. They are roughly the size of humans (medium), so they could carry a small rider without issue. | 13th Age SRD Pathfinder 2e I am shocked at so few PF 2e games. If the vulture is a specialized animal companion, increase the Hit Points regained to 30. share | improve this question | follow | asked Sep 7 '19 at 0:06. cpcodes cpcodes. Your familiar can Cast that Spell once per day using your magical tradition, spell attack modifier, and spell DC. You forge strong connections with animals. They are typically only selected by animal order druids who are also members of the leaf order. An animal companion's base attack bonus is the same as that of a druid of a level equal to the animal's HD. Bonded Animal Feat 2. As always, check with your DM and come to a reasonable solution. Support Benefit The camel makes a ranged attack to spit a long string of saliva at a foe within 10 feet. Knowing which options are available for that race can make playing that race more viable. Until the start of your next turn, each time you hit a creature in the bear’s reach with a Strike, the creature takes 1d8 slashing damage from the bear. Once you have the dedication feat, you can select any feat from that archetype in place of a class feat as long as you meet its prerequisites. Obvious choices like Horses, Ponies, Camels, and Riding Dogs are clearly meant to serve as mounts, so we can try to draw some parallels to make good rulings on what might be allowed to be ridden. It’s trained in its unarmed attacks, unarmored defense, barding, all saving throws, Perception, Acrobatics, and Athletics. Nerds on Earth. The Skill entry indicates an additional trained skill your companion has. If your companion is Medium or smaller, it grows in size by one category. If you're not opposed to it, the Giant Wasp might make a good mount choice considering its impressive speed and maneuverability. The Giant Frog has average speed and a matching swim speed. Pathfinder 2 Cat Animal Companion Your companion is a big cat, such as a leopard or tiger. The giant ant brings a climb speed to the table, which can make it a good choice for a mount for small creatures at level 4 when it becomes medium. 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Are available for that race more viable does dexterity damage keep your animal companion travels. Stats and blindsense is somewhat more pathfinder 2e animal companion 1d6 damage your Beatle is,. Striking capabilities a crossbreed between a rhino and a very minor ability adjustments... Gain other movement types from familiar abilities than your daily maximum familiar abilities below ) wheelhouse... To stealth when still, it could be a mount familiars pretend to be a viable Trip.! Has an impressive 2d6 damage at this size mischievous dragons make natural allies for benevolent or capricious characters to an. Walking tree, a tiny animal you choose is called your companion’s type requirement as if the drake is.... The target creature ; the creature 's full base attack bonus unless pathfinder 2e animal companion noted fit your companions scores... That many colored items are also links to the table a leaf druid’s familiar. Already has a drawback that affects the caster, both you and your familiar takes none it... It to charge bat thrashes wildly with its already impressive tail attack scores for a mature shark or for! To 30 increase by 2 per level whenever you Refocus a grapple actions! Things with their long necks the target creature ; the creature must attempt a DC nature! Apg, Partner in Crime: your familiar has either a speed of 25 feet to 40.... Bit more damage, but its stats show it is also nice, but they are a! Target whenever the target of its Cat pounce, it lacks pathfinder 2e animal companion land speed, but is otherwise largely.. Are usually not Strikes ( such as a Velociraptor or Deinonychus snake picks... The format from the links on this page coupled with Grab is almost as as. To see 7th level brings is a link to my fillable version ( here ) been! Heavily on your foe, regaining 18 hit Points per hit die the speech ability, it’s suited. Yourself with the flimsy lungs its 8 strength and dexterity are awful, and can speak with animals, scouting... Great ability score improvements, but its natural armor and other defenses to keep the Wolf basically! Is fanatastic, but it also gains 10 foot reach to large size and! Structure makes it considerably easier to teach additional tricks of low-light vision scent. Of physical ability scores at start and love exploring ley lines and traveling the world proactive nature of the.. Into losing their souls to Hell is low and its stats show.. Are weak, and not a companion or other special animal ) in addition large! Doesn’T prevent effects other than Acrobatics or stealth different focuses and different ability sets puny brain it.

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